During our cover story interview with the two designers, they spoke candidly about the early phases of the game's development, their initial hesitation to tackle such an intimidating project, and how the team's approach in identifying areas for improvement gave them the confidence to see the project through.Īmpo and Kadoi have plenty of experience working on Resident Evil. Alongside fellow director Kazunori Kadoi, their team has taken on the lofty task of reinventing the 2005 classic for a modern audience, recapturing the game's magic while also expanding it with new features. Those were the words of Capcom's Yasuhiro Ampo, the main director of the Resident Evil 4 remake. That parallel is just one of many ways that the team is looking to make Resident Evil Village a fresh take on the horror franchise without leaving what it's known for behind."Honestly speaking, I didn't want to do it." The art director and director Morimasa Sato confirmed that it was important to give the main villain a family of her own, given that Ethan Winters' family plays a core focus in the story. Daniela is the youngest and is described as the "craziest," someone who is "delusional" and particularly dangerous because of that. Cassandra is known for her sadistic streak, and we're getting the impression that Bela may have to reel her younger sister in more often than not. Lady Dimitrescu roams her castle with her daughters Bela, being the oldest, is known for her more quiet nature. Making Dimitrescu so tall was empowering to showcase her power, both physically and metaphorically. Regarding the castle, the art director said that the original concept surrounding this "gothic vampire castle" was designed to be women-only.
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